2017-02-22

Developer Patch 2017/02/22 ''We're rolling out a quick, unexpected medium sized patch to fix some issues and update some things. The main reason this patch is rolling out is so that our AntiCheat name in the game is renamed. This had to be done and we took this opportunity to also patch a lot of other things.'' ''Before we jump in the patch notes we first want to inform / update you all regarding the 'private server issues'. If you're unaware of our most recent announcement that also contains information about the issue, please read this first: http://steamcommunity.com/games/555570/announcements/detail/680444679526708202'' Servers are becoming more and more stable and look finally to be a bit 'calmed down' so the problem should slowly be resolved.

GENERAL UPDATES
"MLG AntiCheat" is now officially renamed to "Fredaikis AntiCheat (FAC)". Based on c﻿ommunity feedback the machete (melee) is now more common. Improved the alien super zombie textures. Fixed texture bugs and the eyes from the zombie are now glowing red. Fixed some city buildings that did not have double sided glass in the windows so players could only see through from one side. Fixed the city building (2 story thats also used in the Battle Royale map) where there was a window players could shoot through from one side. Increased the Private Server Cooldown for it to go back to "sleep" mode. The reason we've done this is to prevent players from losing their airdrops. It would happen sometimes that a player would call in an airdrop and crash. The server would go too fast in "sleep" mode before and therefor caused the airdrop to despawn before the player joined back in and then lose the airdrop. This should no longer happen.  Fixed a bug that would not let a player buy certain items when in discount. (For example: Player has 2100 GC, normally the item he wants to buy costs 2500 GC but in discount it would be 2000 GC. The player could still not buy the item. This is fixed now.)</li> Fixed a visual bug when trying to drop items just after logging in to a server.</li> Fixed a bug related to GC purchases with Steam. Players would ﻿sometimes get the error "You do not have enough playtime to buy over X amount".</li> Zombies will no longer no-clip through airdrops landed in a map.</li></ul>

UI/MENU UPDATES
<ul>Updated the menu background to a new one.</li> Improved the clan / group arrow in-game that would show on top of a player when he is in your clan or group. This arrow would sometimes 'bug' when the other player in yourm clan or group would be very far away.</li> The arrows are now centered and should now alw﻿ays be on top of the player itself even in far distances.</li> Fixed a UI bug that caused backpacks somtimes not to show the right amount of slots. (This was glitched before)</li> Removed the pickup button for code lockers. Only devs can pick up code lockers now. The reason we've done this is because code lockers are only for events and not available for public because players could potentially use code lockers for black market / glitch / dupe purposes. We want to avoid this. Code lockers will only be used in events.</li> Fixed a visual UI bug in the main menu where a player's GD (Game Dollars) would sometimes glitch and show m﻿inus. (Player had to restart the game before to fix it)</li> Added a limiter while buying an amount of items in the marketplace. When players type any higher number than "999" now it will automaticly set to﻿ "999"﻿. </li></ul>

SKIN UPDATES
<ul>Fixed / Upda﻿ted the Valentine Skinbox description.</li> Fixed / Updated the Heavy Gear Chrome textures. (reverte﻿d)</li></ul>

ITEM UPDATES
<ul>Fixed / Updated the textures of the zipper of the﻿ Adventure Backpack. (They were white before, now they're colored)</li> Fixed / Updated the textures of the Valentine Heart. (This was causing the 'black character bug')</li> Fixed / Updated the textures of the third person model of the M107. Textures are now the same color as in the first person model.</li> Fixed the detection radius of zombies on the VSS. Since this sniper is silenced only zombies that are very close aggro upon shooting.</li> <li>Fixed the detection radius of zombies on the OTS-SVU. Since this sniper is silenced only zombies that are very close aggro upon shooting.</li> <li>Fixed the detection radius of zombies on the ASVAL. Since this sniper is silenced only zombies that are very close aggro upon shooting.</li> <li>Fixed the detection radius of zombies on the VSS Compact. Since this sniper is silenced only zombies that are very close aggro upon shooting.</li> <li>Fixed the ASVAL-30 store icon. The icon now looks and has ﻿the same color as the model in-game. (Was using the same icon as VSS-20 ammo before)</li> <li>Updated the ASVAL-60 store icon. The icon now looks and has the same color as the model in-game. (Icon we used before was very low quality)</li> <li>Updated the ASVAL store icon. The icon now looks and has the same color as the model in-game. (Icon we used before was very low quality)</li> <li>Increased zombie detection radius on air horns. More zombies in a bigger area will aggro now when using an air horn.</li> <li>Increased zombie detection radius on the AWP. Since this a heavy sniper with a lot of damage the detection for zombies is a bit higher than for other snipers.</li> <li>Decreased the damage reduction on the Medium Armor. (It was just as good as a Custom Guerilla which wasn't suppose to)</li> <li>Decreased the damage of the SMG's in general. Some SMG's were way too strong compared to assault rifles. SMG's now do less damage in general and maintain their other statistics.</li> <li>We will see how the change will go from here and based on that do more changes. Changes are for: Bizon, UZI, MP5, Mp7, P90, P90S & Scorpion.</li> <li>Consumables: Apple, Banana, Carrot, Lettuce, Pineapple, Potato, Tomato, Watermelon & Bag of Chips now have descriptions.</li> <li>The difference between the P90 and the P90S now is that the P90S has a higher decay - it does more damage on longer distances.</li> <li>The VSS Compact is now using ASVAL ammo instead of VSS ammo. VSS ammo was way too expensive for that gun.</li> <li>The Famas is now using Stanag ammo instead of Famas ammo. All Famas 25's have been changed to Stanag 30's & All Fa﻿mas 50's have been changed to Stanag 60's.</li> <li>Famas ammo is no longer in the game. Read the note above here for more information.</li> <li>Reduced the FN FAL recoil. Based on community feedback we've made the weapon a little bit better in general.</li> <li>Reworked the FN FAL icon. Also reworked the DMR Ammo icon. We are considering reworking the entire model later.</li> <li>Added a new weapon: The QBZ 95. This weapon is similar to the MASADA and also uses STANAG ammo. The QBZ 95 will spawn at every military location in the g﻿ame.</li></ul>

MAP UPDATES
<ul><li>Caliwood﻿</li> <ul><li>Fixed a glitch at certain bridges in the city where players were able to no-clip under / in them.</li></ul> <li>SpringValley﻿</li> <ul><li>Add﻿ed some more protection / cover for players in the open fields around the town (park and parkinglot) based on community feedback.</li> <li>Improved the quality of the terrain on low settings. FPS / Performance should also be better now.</li> <li>Added 'jump up' objects through out the whole map so players can move across the map eas﻿ier. This is also based on feedback from the comm﻿unity﻿.</li></ul> <li>West Oaks﻿</li> <ul><li>Fixed some flying objects through out the whole map.</li> <li>Fixed some issues on the terrain.</li> <li>Added some collision walls on top of buildings so that players can no longer glitch on top of them that easy.</li> <li>Improved the quality of the terrain on low settings. FPS / Performance should also be better now. (Community feedback)</li></ul> <li>Rocky Ford﻿</li> <ul><li>Add﻿ed a 'jump up' object behind restaurant so that players can jump over the high fence easier and faster.</li> <li>Added some new buildings to the map to make the pvp more diverse. We﻿ will see if players like it and based on that do more changes.</li></ul> <li>Event Map﻿</li> <ul><li>Fixed a major crash that didn't let the map start before. We can finally start using the map now. Expect to see this map on an event server soon!</li></ul> <li>Colorado V1﻿</li> <ul><li>Removed an object which was causing a black texture glitch while aiming in at that location. (Helicopter crash north of Clearview)</li> <li>Improved﻿ player spawns in Campos City.</li> <li>Removed some objects which were placed bellow the terrain and that were causing freezes/crashes.</li> <li>Fixed some flying rocks at Fallsdale where people could no-clip through and glitch inside.</li> <li>Fixed a terrain issue in the big market in Clearview. </li> <li>Fixed a terrain issue infront of Boulder City where players could get stuck while jumping in the water.</li> <li>The Alien-Super-Zombie will spawn now in Frosty Pines and Crystal Lake Resort.</li></ul> <li>Colorado V2﻿</li> <ul><li>Fixed a pa﻿rt of a brick buildings in campos, which was not doublesided.</li> <li>Removed all the bushes at Death Valley and replaced them with Trees. These bushes were causing problems and also didn't really fit the terrain style anyway.</li> <li>Fixed some flying objects at Death Valley.</li> <li>Fixed some terrain issues in Clearview. There shouldn't be any grass groing﻿ through the floor of buildings anymore.</li> <li>Fixed a terrain issue in Boulder City where players started swimming in the middle of the city. (Glitched﻿)</li></ul></ul>

'''Let us know what your opinion is about this patch! If you have any more questions, feel free to ask them! The patch will roll out within a few hours max. We're currently testing some last things. Please keep an eye out to our Twitter for latest updates: https://twitter.com/infestationnewz'''

Best Regard,

Infestation: The New Z - Staff Team You can find the original Patch Notes in our forums here