2017-05-11

Developer Patch Hotfix 2017/05/11 We are rolling out a quick hotfix to fix some major issues related to last patch and release some improvements based on feedback from our players.

GENERAL UPDATES
Fixed ﻿the ﻿missing texture issues of one of the Average Joe body's. Patched Laggswitch. Af﻿ter receiving a lot of complaints from our community we have looked into the Laggswitch problem and developed a system to prevent people using this.  For players wondering what Laggswitch is, Laggswitch is basically a program where players would cut out their internet connection for a few seconds so that they can instantly kill other players or teleport or more. Players abusing this have been a major problem in the ga﻿me and therefor we are really happy we have now developed a system that prevents players from being able to do this. Players using Laggswitch had an advantage over the 'legit' players and that should have never been like that. Now having a bad connection or interrupting your connection is a disadvantage for yourself and will o﻿nly affect you. Updated the italian language pack. (Fixed some spelling mistakes etc.

BATTLE ROYALE UPDATES
Added a visual indicator on the minimap showing where the next safe zone is going to be. (Players have been requesting this)</li> Players now have 5 minutes of play time until the first radiation is released instead of 3 minutes.</li> Fixed an issue related to the Battle Royale safezone detection. Safe zones adapt better now avoiding players to randomly all of a sudden be too far away from the safe zone in the beginning.</li></ul> <!--===UI/MENU UPDATES=== Added a search button to the marketplace. Players can now search for the item they want inside the actual marketplace just like how they can search in their inventory. </li> Added "Streamer Mode" option to the options menu. Players can now enable / disable "Streamer Mode" without having to close the game. </li> Added more information such as the region to "Recent" and "Favorites" tab of the server selection screen. </li> Added a visual indicator to display barricade's health while aiming on it. </li> Fixed a bug related to the lockerUI not being able to show messsages. </li> Fixed a bug that would cause FPS not to update when entering a vehicle. </li> Improved the UI of the character inventory screen. Some buttons are updated / better aligned and quality is improved. </li></ul>

SERVER UPDATES
Implemented PVP Servers Map Rotation. Please read more at the "PVP Servers Map Rotation" part of these patch notes.</li> Added Caliwood servers to the open world -> beginner servers part of the game. Beginning players are now able to get used to Caliwood aswell.</li> Decreased amount of game servers to keep total server population more pact. This also had to be done because of the new South American servers coming.</li> <li>For official servers both NA and EU Colorado V2 servers have been decreased. Also Colorado V2 AR ONLY server amount has been decreased.</li> <li>For beginner servers both NA and EU Colorado V2 servers have been decreased. Caliwood servers have been added.</li> ''For all the players wondering about the South American servers. At this moment our servers still haven't arrived yet. They're almost certain to arrive before this patch so the servers will most likely be enabled after this upcoming patch but at this point we are not 100% sure yet. If the servers arrive after this upcoming patch we will do a small announcement as soon as we enable them. We're doing everything we can to get them up ASAP.'' <li>Solo﻿ Servers:</li> As many of you already know is that "Solo Servers" are finally here! ''"Solo Servers" have been a big demand of our entire community but also from a lot of streamers streaming our game. Until a week ago we didn't really had an idea how Solo Servers would work but we came up with a strong idea:'' ''"Solo Servers" is an idea originally from a group of streamers where players can ONLY play solo. This aims to avoid bigger groups while playing the game and fighting against individual persons only. Here's some features summed up:'' ''There will be a new button added under the 'Open World' part of the game. This button will be called "Solo Servers".'' When clicking the "Solo Servers" button the player will NOT go to the server selection screen but will immediately join a random chosen server. <ul><li>No grouping + no group tags. Players playing in these type of servers will not have the ability to invite anyone to group.</li> <li>No clan tags / no clans. This is all disabled.</li> <li>Original Colorado V2 Servers only. You do not 'lose your spawn' when playing on official Colorado v2 servers and switch to Solo Servers.</li> <li>When joining a solo server it will not show anywhere what server you're on. (Basically players don't know what server they're on themselves)</li> <li>When dying / logging out of a solo server, it will not show up at the 'Recent Servers' tab what server you were on.</li> <li>Players will have the ability to join back into their server after dying by clicking the 'Rejoin Last' button. This way players still have the ability to join back the server after dying to pick up their loot.</li></ul> <li>PVP Servers Map Rotation</li> Based on the feedback received from the community the past week we've decided to implement the PVP Servers Map Rotation. <ul><li>Rotations will be ONLY done in the "PVP Servers" part of the open world part of the game.</li> <li>Rotations will be done every patch, for now, until we create a way to change the rotation live.</li> <li>There will always be 2 maps only active and every map 1 or more type. (Type is: AR ONLY, SNIPER ONLY & HYBRID) So in the end there will always be 6 servers or more.</li> <li>Rotating the PVP maps of the game gives players more excitement about "what map is coming next time", a more variated PVP environment, less confusion about "too many different maps in the game" but it also gives us the ability to add new PVP maps without overflooding the amount of PVP servers.</li></ul> ''We hope to follow a certain pattern with a schedule where and when we switch maps in the future. For now it will work in the way explained.'' We would like to make clear (also based on what we explained with the "Seasonal Leaderboards") that statistics still count for PVP servers but only for the ALL TIME statistics so not for the Seasonal Leaderboards.</ul>

COMMUNITY UPDATES
<ul><li>Seasonal Leaderboards:</li> ''Seasonal Leaderboards are finished! Many have asked for this and we thought it was time to bring the leaderboards and competitve level of the game to a next level. With this said we think these seasonal leaderboards﻿ will bring a lot of fun.'' Seasonal Leaderboards will work as the follow﻿in﻿g﻿: <ul><li>Periods / time of a s﻿eason + season name will be decided by us manually. We will create our own seasons and based on that combine them with events and prices.</li> <li>Seasons can take up to a month time or can be only for a few days. It's just what ever we decide depending on the event.</li> <li>Statistics in Seasonal Leaderboards only count statistics from Official Servers and Solo Servers.</li> <li>When no season is active the seasonal leaderboards tab in the menu will say "No seasons active".</li></ul> ''From here we will start working on special events related to seasons with cool rewards, maybe even seasons that are only for 1 day. We're planning on even adding rankings in future. We'll see what comes based on this!'' <li>New Reputation Ranks</li> ''Based on feedback from the community and our moderators we've decided to add new ranks to both the postive and the negative side of reputation. On the postive side we added:'' <ul><li>+300000 rep - "Genius"</li> <li>+400000 rep - "Devin"</li> <li>+500000 rep - "Sheriff"</li></ul> On the negative side we added: <ul><li>-1250000 rep - "Warrior"</li> <li>-1500000 rep - "Evil"</li> <li>-2000000 rep - "Cannibal"</li></ul></ul>

MARKETPLACE UPDATES
''We've received a lot of feedback from our community regarding skins. Some people were complaining there are too many skins in the game, some people were complaining there hasn't been any new skins since forever, and some said prices are too high etc. We've discussed this and came up with a solution, a ne﻿w system, that will be fit for everyone. Summed up there's basicly too many skins available to players. Some skins are too old, some new, it can be very confusing this way. Based on this feedback we've came up with the following solution / system:'' <ul><li>There will from now on only be a limited amount of skin recipes available instead of everything being always available. We will rotate the skins daily meaning new / different skins will be available every day including discounts.</li> <li>Some skinboxes will be removed forever from the marketplace. (They might come back on certain events sometimes)</li> <li>Skinboxes will rotate in the marketplace instead of everything being available at once. We plan on making different boxes available for different/certain periods.</li> <li>This will leave us with more space to actually release new skinboxes instead of "flooding" the marketplace with skins.</li> <li>Skinboxes will increase in their value. Some skinboxes will become legacy.</li> <li>This will also leave space for us to release boxes that can be cheap or have prices more based on the actual quality of the skins.</li></ul>-->

SKIN UPDATES
<ul><li>Fixed / Reworked the Elite Skinbox store icon. (Look overall way cooler and has a better quality now)</li> <li>Fixed / Updated the scope of the AWP Red Strike. The weapon now uses the right scope.</li> <li>Fixed / Updated the store icon of the AWP Red Strike.</li> <li>Fixed / Updated the textures of the FN Scar Elite.</li> <li>Fixed / Updated the textures of the NVG Red Strike. (The white colors are more solid white now)</li> <li>Fixed / Updated the description of the Heavy Armor Fairy Tale.</li> <li>Fixed issues related to the Heavy Armor Fairy Tale. When unskinning / skinning this skin now it will be a heavy armor instead of a custom guerilla.</li></ul>

ITEM UPDATES
<ul><li>Added a new Country Riot Shield: Riot Shield Singapore.</li> <li>Attachments ﻿are now disabled on the skinned versions of AK47 too. (We forgot to do this earlier)</li> <li>Fixed the missing texture issues of the pineapple model.</li> <li>Fixed the missing texture issues of the bada boom model.</li> <li>Fixed the missing store icon issue of the Riot Shield NP2.</li> <li>Fixed the missing SVD reload sound. </li> <li>Renamed the "Light Sword Rainbow" to "Pride Sw﻿ord".</li> <li>Renamed all the "Heavy Gear" armors to "Heavy Armor". The names of these armors were kind of messed up as some were called "Heavy" and some were called "Gear". </li></ul>

MAP UPDATES
<ul> <li>Arena﻿</li> <ul><li>Fixed an issue causing players not being able to receive group invites. Now players can group normally on this map.</li></ul> <li>Tropico﻿</li> <ul><li>Added the missing painkiller med spawns to the medical loot table.</li> <li>Fixed player spawns in the lobby where players would spawn on top of trees.</li> <li>Fixed the train rails models. (Train rails didn't have physics.)</li> <li>Increased attachment spawns due too less attachments spawning in general.</li> <li>Increased loot in the spawn area. (Middle military cra﻿te area)</li> <li>Reduced medical spawns a tiny bit since there was a little bit too many medical item spawns.</li> <li>Reduced armor spawns a tiny bit since there was a little bit too many of these either.</li> <li>Zombies no longer drop shields. Zombie loot tables have been adjus﻿ted.</li> <li>Removed antenna models from the entire map due texture problems.</li></ul> <li>Colorado V2﻿</li> <ul><li>Fixed the outdated minimap problem. The minimap is now updated again.</li></ul></ul>

'''W﻿e will keep working hard on improving the game﻿ / fixing crashes, developing the new game modes and keep adding new content to the game. We will do our best to keep releasing patches and hotfixes more frequently so that you guys have the best po﻿ssible exper﻿ience with the g﻿a﻿me﻿.''' '''The hotfix wil﻿l roll out any time from now. Server downtime will be very﻿ short.'''

Best Regard,

Infestation: The New Z - Staff Team You can find the original Patch Notes in our forums here