2016-11-21

Developer Patch 2016/11/21 ''With the Steam release upcoming tomorrow we're going through some final changes / fixes. This is also to get the 'wave' of newer players easier into the game. Also, the release date is updated to: 22 nov 2016 @ 5:00am PST!'' Thanks for understanding and patience, here are the notes:

GENERAL UPDATES
Fixed a crash related to skinning items.  Fixed a crash / kick when a player exits a car.  Fixed multiple small UI crashes and bugs.  Fixed a bug where switching slots while reloading would bug the reload animation. (Ammo was flying in the air LOL)﻿﻿ Fixed a bug where the grenade would attract zombies when landing on the ground, before the explosion.  Skill tree will no longer count in Battle Royale as this is a unique game-mode next to our 'Open World' that doesn't have anything to do with Global Inventory / character statistics.  Autorun (Activated with NUM-LOCK key) now actually makes your character run instead of walk.  Airdrops will now attract zombies up on landing. </li> Super zombies have been tweaked. No minor changes. </li> Reviving your character (for all accounts without premium) no longer costs GC. Players can revive their character for 15.000 $ / GD. </li> Battle Royale Updates</li> <ul>We've done some tweaks to the Battle Royale game mode to improve PVP and make the game-play a bit faster. Also we have improved the safe area system: The overall system is now smarter. The safe zone radius now decreases depending on where the remaining players are located, for example: When the safe zone radius is 500 meter, but all the players are in a 200 meter radius, the safe zone radius will decrease to 200 meter on the next decrease tick. This is to make overall game play faster without having players waiting and camping everywhere.</li> New accounts can now also play Battle Royale without any time limit. There's still a time limit for other servers. </li> Fixed the Battle Royale camera shake bug. If you still have this problem, fully empty the selected character's inventory. This will fix the problem.</li> The safe area radius now decreases faster.</li> The safe area radius now starts a bit bigger.</li> Players can now see the safe area radius in the minimap.</li> Skilltree has been disabled in Battle Royale. Skilltree is only used for our Open World game mode.</li></ul></ul>

UI/MENU UPDATES
<ul>Players can now attach any attachments by dragging the attachment in their inventory on top of their gun.</li> Weapons now show in the description of the item what ammo can be attached. This to avoid any confusing about "What ammo is for what gun?".</li> Added a UI indicator reminding you to reload when your ammo is critically low!</li></ul>

COMMUNITY UPDATES
<ul>Loot and item spawns will be LIVE tweaked somewhere tonight. We will add new items that don't spawn yet, and do some tweaks. Don't worry, there won't be a nerf or anything. More information with details about what exactly changed will be posted later.</li></ul>

ITEM UPDATES
<ul>Fixed the Riot Shield GG store icon. The shield is now available in the marketplace again.</li> Fixed the Riot Shie﻿ld GrankhGrunz. </li> <li>Fixed the Riot Shield NP2 texture. (Texture of the cra﻿te model was missing)</li> <li>Fixed the K. Style NVG texture and store icon problem.</li></ul> <!--===MAP UPDATES=== <ul><li>Rocky Ford﻿</li> <ul><li>Fixed some flying objects.</li> <li>Fixed some objects with missing physicx.</li> <li>Removed some unnecessary objects.</li> <li>Changed the position of the post office/medic building to a more open place to make it less camper friendly. (Community suggestion)</li> <li>Blocked the back side of the garage building to prevent players from jumping on top of it.</li></ul> <li>Caliwood﻿</li> <ul><li>Removed player spawns from one of the broken down bridges close to the convention center in the center of the map.</li> <li>Improved collision walls around buildings to prevent players from glitching on top of them.</li> <li>Improved terrain quality for players that play on ultra.</li> <li>Fixed / Improved player spawns to improve pvp quality.</li></ul> <li>Spring Valley﻿</li> <ul><li>Fixed some flying o﻿bjects.</li> <li>Fixed / Improved player spawns to improve pvp quality﻿.</li></ul> <li>Smallville﻿</li> <ul><li>Fixed some flying objects.</li> <li>Removed some unnecessary objects.</li> <li>Fixed / Improved player spawns to improve pvp quality.</li> <li>Changed the position of the post office/medic building to a more open place to make it less camper friendly. (Community suggestion)</li></ul> <li>Battle Royale﻿﻿﻿</li> <ul><li>Fixed some objects with missing physicx.</li></ul> <li>Lounge﻿</li> <ul><li>Updated / Fixed 'broken' shadows. Shadows (even on ultra) work properly now.</li> <li>Removed the market NPC's due glitches and desyncs.</li></ul> <li>WestOaks﻿</li> <ul><li>Fixed some flying objects. <li>Fixed / Improved player spawns to improve pvp quality.</li></ul> <li>Colorado V1﻿</li> <ul><li>Fixed some flying objects.</li> <li>Fixed / Improved player spawns to improve pvp quality.</li> <li>Improved collision walls around buildings to prevent players from glitching on top of them.</li> <li>Improved terrain quality for players that play on ultra.</li></ul> <li>Colorado V2﻿</li> <ul><li>Fixed the building overgrowth problem having no physicx. Players can no longer 'walk through' the overgrowth.</li> <li>Fixed / Improved player spawns around Clearview.</li> <li>Fixed / Updated some flying objects around Clearview.</li> <li>Fixed / Updated some flying objects around Smallville.</li> <li>Improved terrain quality for players that play on ultra.</li> <li>Improved the water color.</li> <li>Removed the old secret spot.</li> <li>Added a new secret spot.</li></ul></ul>

CRASH UPDATES
<ul><li>Fixed a bug where another player's reputation would bug and not show the right reputation icon.</li> <li>Fixed a bug where the kill feed would sometimes show random black glitched bars.</li> <li>Fixed a bug related to the 'ZK spawner' (car) having 0% durability when the item was in your backpack.</li> <li>Fixed a bug where dead player models would, on some clients, randomly stand as if they were alive.</li> <li>Fixed a bug that would sometimes 'delay' a players jump in first / third person.</li></ul>

BATTLE ROYALE UPDATES
<ul><li>Updated the "Lobby PVP load-out selection" -> removed the forward grip from the AUG load-out.</li> <li>Airdrops in Battle Royale have been improved and should now always spawn closer to the safezone.</li> <li>Fixed a bug that caused players who are 'on-fire' in the lobby to still be on fire when the battle royale starts.</li> <li>Added several objects on the "Parking Lot" (in the main city) for more cover for players to improve the PVP experience.</li> <li>Fixed/Updated flying objects throughout the whole map.</li> <li>Fixed/Updated glitched objects throughout the whole map.</li> <li>Removed multiple unused ambient sounds to improve FPS and game performance.</li> <li>When a battle royale has 30 players joined, it takes 5 minutes to start now instead of 2.</li></ul>

MAP UPDATES
<ul><li>Rocky Ford</li> <ul><li>Reworked the entire map. Rocky Ford will be available as PVP server again!</li> <li>Reworked the minimap.</li></ul> <li>West Oaks</li> <ul><li>Fixed flying objects around the gas station and diner. <li>Fixed a bug where players could sometimes spawn outside of the playable area.</li></ul> <li>Caliwood</li> <ul><li>Added more ways up on the roof of the Convention Center which is located in the center of the map.</li></ul> <li>Colorado V2</li> <ul><li>Fixed flying objects around the secret spot.</li> <li>Fixed some no-clippable rocks around Campos City.</li> <li>Fixed a bug at the airport where zombies could no-clip through the crashed helicopter in the center of the airport.</li> <li>Fixed a bug at the airport where zombies could no-clip through a trailer model.</li> <li>Fixed a bug where players could sometimes spawn outside of the playable area.</li> <li>Updated the height of the water due problems at the lake next to Clearview.</li></ul> <li>Colorado V1﻿</li> <ul><li>Fixed flying objects around the Trailer Park.</li> <li>Updated lighting settings.</li> <li>Updated the height of the water due to problems at the lake next to Clearview.</li></ul> <li>Smallville</li> <ul><li>Fixed a﻿ bug where players could sometimes spawn outside of the playable area. </li> <li>Fixed flying objects. </li> <li>Updated the billboard with some collision walls so players can't no-clip ﻿throug﻿h it anymore. </li> <li>Updated lighting settings due to some problems and player complaints. </li></ul> <li>SpringValley</li> <ul><li>Fixed a bug where players could sometimes spawn outside of the playable area.</li></ul></ul> --> Best Regard,

Infestation: The New Z - Staff Team You can find the original Patch Notes in our forums here