2017-06-23

Developer Patch 2017/06/23 ''We are finally there! Survival beta IS READY (you can find the announcement here) and will be enabled tomorrow morning on the patch. Together with the survival beta we will release a huge patch with a lot of updates and fixes. Before jumping into the patch notes we have a short video about the update which you can find at the end of the patch notes. We highly recommend you to read the patch notes anyways since a lot of the patch is not covered in the video.'' Now, let's jump into the patch notes:

GENERAL UPDATES
Because of some changes in backpack statistics all items that were in backpacks have been transferred to player's global inventories. (more information about this change can be found under the "Survival" section of the patch notes.) Muting a player will now also mute the invite sound for that player. We finally figured out the footstep sound issues: the third skill (green) was causing this because the skill was nerfing footsteps sounds too much. This has been fixed. The compass in the UI is smoother when in third-person. Shields and other barricades can now be placed normally in buildings again. We have fixed the issues that were causing this. Fixed the issue that caused skinned versions of MTV's to spawn in-game. Skinned MTV's no longer spawn. Fixed some UI / Lang.pack problems where the beginner server information would still say 12 hours. Updated to 72 hours. Fixed the mouse sensitivity bar in the settings. The bar is 'less sensitive now' and changing sensitivity should be easier now.</li> Fixed various UI bugs related to the settings menu. All settings options that had problems are fixed now.</li> Fixed various Anti-Cheat related crashes. Anti-Cheat is now more optimized and will work better now.</li> Fixed a server crash related to players accessing their global inventories while being in a server.</li> Fixed a server crash that was only caused in the Lounge.</li> Fixed a visual bug causing characters to show "darkened" in the main menu after logging out with close to no health left.</li> Fixed a bug in Battle Royale where using a melee would deal 0 damage, this also happened after using grenades.</li> Fixed a client-sided crash related to the networking system of the game.</li> Fixed a very common crash that players were having when logging in and out of servers constantly.</li> Fixed some server kicks related to the in-game trading window.</li> Fixed a small bug with riot shields causing them to "fly" in the air when placed.</li> Added a new global game setting option: "Potato". This is done to spread out the quality changes to better adapt to peoples computers or desired fps.</li> Added an extra blood indicator to show averagely what direction damage comes from. This should make it easier for players to for example fight other players that have silenced weapons since the player that's getting shot at, will now also be able to visually see where he's getting shot from.</li></ul>

UI/MENU UPDATES
''First of all we hav﻿e reworked the menu UI. The main reason we have done this is because now that survival is about to be released the game and it's independent game-modes need to make sense in a﻿ logical way. With these changes we think the game is easier to understand generally and the menu more 'user friendly' to use.'' <ul>When﻿ starting the game the firs﻿t menu a player gets to now is the menu where the player has﻿ to select the game-mode the player w﻿ants to play﻿. </li> When a game-m﻿ode is chosen the player can still switch game modes by using th﻿e button at the top left of the scree﻿n.</li> When hovering over t﻿he button it will display as﻿ this﻿:</li> To make the way the marketplace works more clear we added a big text saying: "all items bought in the marketplace will go into the open world inventory".</li> </ul> ''Second of that we have reworked the in-game UI. This is mainly done for survival since we had to add back bleeding and infection but we decided to rework the entire in-game UI completely because 'we might as well' do it while we're add it.'' <ul><li>The left part of the UI is entirely reworked. There's a new health bar, we have added a minimap and statistics are removed since the text of those displaying was too small anyways.</li> <li>The ammo part of the UI (right part) now ONLY pops up / displays when a weapon is selected that has ammo. For example on the picture a VSS is selected by the player and then the ammo pops up. If a melee is equipped nothing on the down right of the screen will show.</li> <li>Players can scroll to zoom in and out in-game in the minimap.</li> <li>The car UI (when being inside a vehicle) now adapts and uses the same menu instead of adding a new element to the UI.</li></ul>

ITEM UPDATES
<ul><li>Adde﻿d a new media riot shield: Riot Shield SgtNgo. </li> <li>Added a new media riot shield: Riot Shield Capixaba. </li> <li>Fixed the M4A1 Camo skin missing store icon. </li> <li>Fixed the Riot Shield Singapore texutre issues. Removed glow from the shield. </li> <li>Fixed the Riot Shield E-Unit item name. </li> <li>Fixed a problem related to the Psycho Riot Shield. The shield should ﻿work properly now. </li> <li>Fixed the name of the "Mosin Black Night". Removed the "." from the name. </li> <li>Added back the Riot Shield MrRickzy.</li> <li>Added back the Riot Shield BestSmoke.</li> <li>Added new Riot Shield: Riot Shield China.</li> <li>Added new Riot Shield: Riot Shield P4sC4L.</li> <li>Added new Riot Shield: Riot Shield Matt2K.</li> <li>Added new Riot Shield: Riot Shield LDReviewsGames.</li> <li>Added physics to the hunter backpack.</li> <li>Added physics to the custo﻿m vest.</li> <li>Added a new item: The "GD Airdrop Caller". This is an airdrop caller but then for game dollar skinboxes. When calling a GD Airdrop players can get the following items: Camo Skinbox, World Skinbox, Dreadnought Skinbox, Modern Black Skinbox, Skully Pink Skinbox, Premium Skinbox, Normal Skinbox, ZK Spawner, Buggy Spawner or Stryker spawner. GD Airdrops are not released yet but will be released at some point.</li> <li>Updated the AK47 Valentine model and textures. Optimized the model up to 75% better.</li> <li>Updated the AK47 Christmas model and textures. Optimized the model up to 75% better.</li> <li>Updated the AK47 Chrome model and textures. Optimized the model up to 75% better.</li> <li>Updated the AK47 Fun Edition model and textures. Optimized the model up to 75% better.</li> <li>Updated the AK47 Dreadnought model and textures. Optimized the model up to 75% better.</li> <li>Updated the description of the AWP. Added a description.</li> <li>Updated the Riot Shield Havi textures and store ico﻿n.</li> <li>Updated the airdrop caller name and description. Normal airdrop caller is called "GC Airdrop Caller" now since we're adding GD Airdrop callers.</li> <li>Updated the name of the "Military Ruck" to "Military Backpack". The backpack is called from now on like this.</li> <li>Fixed the pickaxe missing texture problem.</li> <li>Fixed the AMR2 store icon problems.</li> <li>Fixed the car spawner store icons.</li> <li>Icon Updates:</li> ''So we have finally decided to rework all in-game gun icons due the following reasons: Some gun icons don't look like how the gun actually looks in-game, some skin icons don't look how the skin looks in-game, Some icons are not good quality, some icons are not made using the same camera angle and more issues. Next to that by doing this we can finally make icons look more realistic and make our game more unique in general. We are now also able to make more detailed skin icons that will always look exactly like how the skin would look in-game. It's very important ﻿for us to do this since players pay real money for these skins. For more information about the icon rework project we recommend you to read the following developer blog here. <ul><li>All Riot Shield icons have been reworked and updated.</li> <li>All AK12 icons have been reworked including the skinned versions of the gun.</li> <li>All AMR2 icons have been reworked including the skinned versions of the gun.</li> <li>All AK47 icons have been reworked including the skinned versions of the gun.</li> <li>All AK-74M icons have been reworked including the skinned versions of the gun.</li> <li>All AKM icons have been reworked including the skinned versions of the gun.</li> <li>All AN94 icons have been reworked including the skinned versions of the gun.</li> <li>All AKS-74U icons have been reworked including the skinned versions of the gun.</li> <li>All AUG icons have been reworked including the skinned versions of the gun.</li> <li>All Famas icons have been reworked including the skinned versions of the gun.</li> <li>All Scar icons have been reworked including the skinned versions of the gun.</li> <li>All Scar H icons have been reworked including the skinned versions of the gun.</li> <li>All IMI TAR-21 icons have been reworked including the skinned versions of the gun.</li> <li>All G36 icons have been reworked including the skinned versions of the gun.</li> <li>All L85 icons have been reworked including the skinned versions of the gun.</li> <li>All M4FFH icons have been reworked including the skinned versions of the gun.</li> <li>All M4 Semi icons have been reworked including the skinned versions of the gun.</li> <li>All M4A1 icons have been reworked including the skinned versions of the gun.</li> <li>All M16 icons have been reworked including the skinned versions of the gun.</li> <li>All Masada icons have been reworked including the skinned versions of the gun.</li> <li>All QBZ icons have been reworked including the skinned versions of the gun.</li> <li>All SIG SAUER 556 icons have been reworked including the skinned versions of the gun.</li> <li>All Kruger Mini icons have been reworked including the skinned versions of the gun.</li> <li>All Kruger Rifle icons have been reworked including the skinned versions of the gun.</li> <li>All Mosin icons have been reworked including the skinned versions of the gun.</li> <li>All M249 icons have been reworked including the skinned versions of the gun.</li> <li>All MG36 icons have been reworked including the skinned versions of the gun.</li> <li>All RPK icons have been reworked including the skinned versions of the gun.</li> <li>All PKM icons have been reworked including the skinned versions of the gun.</li> <li>All B92 icons have been reworked including the skinned versions of the gun.</li> <li>All B93R icons have been reworked including the skinned versions of the gun.</li> <li>All 1911 icons have been reworked including the skinned versions of the gun.</li> <li>All Anaconda icons have been reworked including the skinned versions of the gun.</li> <li>All Desert Eagle icons have been reworked including the skinned versions of the gun.</li> <li>All Flare Gun icons have been reworked including the skinned versions of the gun.</li> <li>All FN57 icons have been reworked including the skinned versions of the gun.</li> <li>All Jericho icons have been reworked including the skinned versions of the gun.</li> <li>All Kruger Pistol icons have been reworked including the skinned versions of the gun.</li> <li>All P226 icons have been reworked including the skinned versions of the gun.</li> <li>All TEC9 icons have been reworked including the skinned versions of the gun.</li> <li>All Double Barrel icons have been reworked including the skinned versions of the gun.</li> <li>All KT Decider icons have been reworked including the skinned versions of the gun.</li> <li>All Mossberg icons have been reworked including the skinned versions of the gun.</li> <li>All Saiga icons have been reworked including the skinned versions of the gun.</li> <li>All MP5 icons have been reworked including the skinned versions of the gun.</li> <li>All Bizon icons have been reworked including the skinned versions of the gun.</li> <li>All AA-12 icons have been reworked including the skinned versions of the gun.</li> <li>All MP7 icons have been reworked including the skinned versions of the gun.</li> <li>All P90 icons have been reworked including the skinned versions of the gun.</li> <li>All P90S icons have been reworked including the skinned versions of the gun.</li> <li>All EVO 3 icons have been reworked including the skinned versions of the gun.</li> <li>All Veresk icons have been reworked including the skinned versions of the gun.</li> <li>All UZI icons have been reworked including the skinned versions of the gun.</li> <li>All ASVAL icons have been reworked including the skinned versions of the gun.</li> <li>All SVU icons have been reworked including the skinned versions of the gun.</li> <li>All MAUSER icons have been reworked including the skinned versions of the gun.</li> <li>All Crossbow icons have been reworked including the skinned versions of the gun.</li> <li>All M107 icons have been reworked including the skinned versions of the gun.</li> <li>All Blaser icons have been reworked including the skinned versions of the gun.</li> <li>All AWP icons have been reworked including the skinned versions of the gun.</li> <li>All M200 icons have been reworked including the skinned versions of the gun.</li> <li>All SVD icons have been reworked including the skinned versions of the gun.</li> <li>All AWM icons have been reworked including the skinned versions of the gun.</li> <li>All VSS Compact icons have been reworked including the skinned versions of the gun.</li> <li>All VSS icons have been reworked including the skinned versions of the gun.</li></ul></ul>

SKIN UPDATES
<ul><li>All skin recipe icons have been reworked and up﻿dated with the new store icons of the weapons.</li> <li>Added the AWM Arctic to the Epic Skinbox.</li> <li>Added the Mauser Hypermonster to the Epic Skinbox.</li> <li>Added the AWM Graphite to the Normal Skinbox.</li> <li>Added the AWM On Fire to the Normal Skinbox.</li> <li>Added the Mauser Indian Ghost to the Normal Skinbox.</li> <li>Added the Mauser Killer Whale to the Normal Skinbox.</li> <li>Added the MP7 Banana King to the Normal Skinbox.</li> <li>Updated the AK47 textures. Texture has more details now and looks overall better.</li> <li>Updated the AKM Elite textures. Texture glitches have been fixed. Skin should work properly now.</li> <li>Updated item names of the "0.50 BMG" to ".50 BMG". Our excuses for the rename mistake earlier.</li> <li>Updated the M107 Hynx scope. The M107 Hynx now uses the Hynx scope on default.</li> <li>Updated the Medium Backpack Skully Pink item description.</li> <li>Updated the Medium Backpack Red item description.</li> <li>Updated the Small Backpack Invisible item description.</li> <li>Updated the Small Backpack Halloween item description.</li> <li>Updated the Small Backpack Destruction item description.</li> <li>Updated the Small Backpack Dreadnought item description.</li> <li>Updated the Large Backpack Destruction item description.</li> <li>Updated the Large Backpack Camo item description.</li> <li>Updated the Military Backpack Destruction item description.</li> <li>Updated the Alice Backpack PSYK item description + item name.</li> <li>Updated the Alice Backpack IDTI item description + item name.</li> <li>Updated the Alice Backpack Black Night item description.</li> <li>Updated the Alice Backpack ISP item name.</li> <li>Updated the Alice Backpack E-Unit item name.</li> <li>Updated the Alice Backpack AG item name.</li> <li>Updated the Alice Backpack Invisible item name.</li> <li>Fixed major perfomance updates related to the AN94 Netherlands. Texture issues have been fixed.</li> <li>Fixed the M248 Elite skin store icon. Updated to the right icon.</li> <li>Fixed the K. Style Alien store icon.</li> <li>Fixed the K. Style Fun Edition wrong texture problem.</li> <li>Fixed the K. Style DDO5 wrong texture problem.</li> <li>Fixed the AWM Fairy Tale store icon.</li> <li>Fixed all the Military Ruck / Backpack skin names. Updated all the names to "Backpack" instead of "Ruck".</li></ul>

BATTLE ROYALE UPDATES
''Teaming has been entirely removed from Battle Royale. Both maps now have the same system. With this update we have entirely disabled the group and clan system for Battle Royale. Players can still join a lobby that contains clan members but clan tags are entirely disabled. Grouping is also entirely disabled meaning you can no longer invite other players to a group.'' ''We allow people to team up with how many people they want but remember that teaming can now only be done without any tags. This makes it practically very hard to team since you don't know who is your friend. We hope this will fix all issues related to players abusing the Battle Royale system and team up in huge groups. The advantage now lays at the solo player's side instead of the grouping player's side.'' ''For now this is how we have Battle Royale. We have plans to later (when the lobby / matchmaking system for Competitive is done) also enable a teaming lobby for Battle Royale. This will follow most likely later.''

COMMUNITY UPDATES
<ul><li>Building Updates</li> <ul><li>des_bld_shop_03 - 3 Story Building. - Fixed issues where walls weren't properly attached (some holes), Fixed an issue where a wall was not aligned with a door.</li> <li>town_firestation_01 - Fire Station. - Fixed issues in walls where the bottom part wasn't properly attached to the top part, fixed gaps in some walls.</li> <li>town_clinic_01 - Medic. - Fixed texture / UVW map issues. Fixed some gaps in some walls. Improved the window (glass) quality.</li> <li>townbuilding_02 - The Flat. - Fixed texture / UVW map issues.</li> <li>city_building_10 - The Five Story. - Fixed a problem where at some places on the roof would be gaps.</li> <li>town_generalstore - The Small Market. - Fix﻿ed / removed glass from the two front windows so players no longer have issues while jumping through these windows﻿. Also opened up the back ro﻿o﻿m. The back entrance is now open and there's an extra room added at the back side of the building.</li></ul></ul>

SURVIVAL UPDATES
''As promised to our community here we finally are: the patch that enables the survival beta. The survival beta will be a testing period where certain players can already play survival so that we can gather feedback and guarantee that the survival game mode will be perfect upon release. For more information about the progress and development of this game mode we recommend you to read this developer blog'' ''After the beta testing is over we will close the survival game mode temporary to finish it. Then, the game mode will be fully released. Please keep in mind that all progress that's made by beta testers will be wiped. On official release everyone will start from 0. Beta testers will not have any advantages. For more information about the beta testing and for general information about the game mode we recommend you to read the following announcement:'' The final survival beta draft: (With these key-points survival will be beta released) <ul><li> An introduction: (What is Survival) </li> ''Survival is a brand new game-mode in Infestation: The New Z that's entirely based on the old Infestation game-play. A big part of the Infestation: The New Z players came from the original game Infestation: Survivor Stories and came to New Z with the expectations it would be similar to the old game. We all know NewZ is not like Infestation and a lot has changed. One big change is the rarity of loot. Some people like this, some people don't. After developing NewZ for almost 2 years now we have always wanted to bring back that old Infestation feeling by having a game where loot is rare and has value and a game that is generally more aimed to survival. Wiping wasn't an option due our past so our only chances in ever making a game like this was by having it inside NewZ as a separate game-mode: Survival. Basically survival will be an independent game-mode in Infestation: The New Z that's aimed to being like the old Infestation with survival aspects (like crafting) added.'' <li> The key points: </li> <ul><li>Separate game-mode meaning all statistics are separated from the other game-modes: open world & battle royale.</li> <li>An independent new global inventory. No global inventory access everywhere but ONLY in safe-zones marked around the map. Players will be able to access their global inventory after reviving their character.</li> <li>Original independent Infestation Colorado V2 map. Of course there will be changes done by us but we will follow the main legacy version of Colorado V2 originally created for Infestation.</li> <li>No early revival. Since there's no currency for this game mode yet early revival won't be possible. Revive timers will be 10 minutes, premium revive timers will be half of that: 5 minutes.</li> <li>No game dollars. There won't be a currency yet but at some point we will most likely introduce a currency.</li> <li>Original XP from zombies and super zombies. Premium will have double XP. Normal XP from zombies will be 5 XP per zombie and from super zombies you will get 250 XP.</li> <li>No private servers will be available on release. We will most likely introduce private servers at a later state.</li> <li>There will be lockers but they will only be loot-able and they will be extremely rare. Lockers will be disabled at start.</li> <li>Original zombie spawns. Super zombies will spawn in the same locations as they did in Infestation. Normal zombies also spawn in their original places like in Infestation. Zombies will only give players possible items and XP since game dollars are disabled and there's no other currency.</li> <li>Clans and groups are disabled. We might introduce this at a later state but for the first release this will both be disabled. The main reason clans and groups are disabled is because we do not want the bigger groups to have an advantage over the solo players. Players are still allowed to group up however they like but without any tags. It will be hard to know who is your friend and who not. We think this will be a lot of fun!</li> <li>5 new dedicated characters for this game-mode only.</li> <li>Independent skill-tree. Epic skills from NewZ have been removed. We are planning to rework the entire skill-tree at a later state. (Add more skills and change the way the skill-tree works)</li> <li>Car spawners are completely removed / disabled. Cars will be enabled but they will only spawn randomly around the map (like in Infestation). Players will not be able to pick up cars. Cars will use gasoline. Gasoline is find-able in-game.</li> <li>Hunger and thirst will be present and will be a big part of the game-play.</li> <li>Bleeding and infection has been added back. To recover from bleeding a player has to use a bandage. To recover from infection a player has to use a vaccine. Those items will be find-able in-game.</li> <li>Zombie AI has been updated and reworked by us. Zombies are generally smarter and stronger. After testing this turned out to be way more fun and zombies are a bit more of a challenge now.</li> <li>Zombies have a lower detection radius when they're not facing you. This will allow players to for example sneak up behind zombies and not get detected until the zombie turns around and actually sees the player. Then the zombie will aggro.</li> <li>More screaming and sprinting zombies to make them a bit more of a challenge.</li> <li>Random airdrops are enabled just like how they are in open world but they will spawn own dedicated items like sniper ammo, low grade snipers, high grade guns and other valuable loot. Random airdrops are random and rare.</li> <li>Bus system is present but only in safe-zones. Travelling using the bus system is free. You can only travel from safe-zone to safe-zone.</li></ul> <li> In Progress: </li> <ul><li>Crafting & that further into base building. Crafting is ALMOST finished, but it will be released in later updates.</li> <li>Loot balancing (overall). This will be finished during beta based on test player's experience and feedback. Balancing of loot is practically already done at this moment.</li> <li>Re-balancing of items. Since the game uses one database for the item statistics and survival will have the same statistics on for example weapons like how they are in open world we will have to change some statistics. This will be done based on feedback and experience.</li></ul></ul>

MAP UPDATES
<ul><li>Caliwood﻿</li> <ul><li>Re-added the two green buildings near the beach due to community feedback.</li> <li>Added some vehicles to the road because there were no vehicles.</li> <li>Added a second ambient sound to the school / university area.</li> <li>Added a whole new area to the Beach due to community feedback. The area was too open and there was nothing to take cover.</li> <li>Collision walls have been added to the Shopping Centre building to prevent people from glitching on top of it.</li> <li>Removed grass in some buildings.</li> <li>Removed or moved randomly placed objects on the map.</li> <li>Changed Skydome.</li> <li>Lowered the volume of the wind ambient sound.</li> <li>Fixed the concrete walls at the beach where players could not jump over it because they were too high.</li> <li>Fixed some flying concrete rocks at the river.</li> <li>Fixed some flying containers near the Convention Center.</li> <li>Fixed some flying trees at Caliwood Estate.</li> <li>Fixed flying objects inside the houses at the beach.</li> <li>Fixed terrain/objects on top of the hill at Military Tents near the beach.</li></ul> <li>San Pavel</li> <ul><li>San Pave﻿l is now released an﻿d available as PVP ma﻿﻿p in the PVP section of Open World. </li></ul> <li>Colorado V2﻿</li> <ul><li>Added smaller (props) objects around the buildings to make general city scenes look better with more variety of scenery.</li> <li>Added some new buildings to Boulder City (waiting for feedback - let us know what you guys think of this change).</li> <li>Added some more normal loot to cars in general around the entire map.</li> <li>Added 2 alien super zombie spawns to the N.A.T.O. Military Base.</li> <li>Moved the bus stop a bit more away in Boulder City.</li> <li>Moved some objects which were blocking the new entries of the new opened building parts.</li> <li>Re-worked the entire loot at the NATO Military Base, loot should spawn way better now.</li> <li>Re-worked the New Z in the NATO-Military-Base.</li> <li>Re-worked the loot in Whitestone Mountain.</li> <li>Fixed some terrain issues in Frosty Pines.</li> <li>Fixed an issue related to the bridge models. One of the parts of the bridge did not have the right size.</li></ul></ul> '''PATC﻿H ETA: Friday, June 23, 2018. Tim﻿e: 10:00 AM (U﻿TC+﻿2)''' Here you can see the newest feature: Survial Mode

Best Regard,

Infestation: The New Z - Staff Team You can find the original Patch Notes in our forums here